Procedural Content Generation – Nivel Básico

Estimados lectores, hoy me dirijo a ustedes con la intención de hablar sobre uno de los tantos temas apasionantes de la informática y que últimamente ha sido ampliamente utilizado en el desarrollo de videojuegos, el Procedural Content Generation (PCG de ahora en adelante) o en su traducción al español Generación Procedimental de Contenido. Dado que he visto … More Procedural Content Generation – Nivel Básico

How to make Artificial Intelligence for a 2D Platform Game – Part 2

(If you haven’t seen the first post of this series I recommend you to read it)  Already one week has passed since the Game Jam ended and it feels good to look back and say: I gave my best in the game.  It is true the AI didn’t end working as I expected, but I’m … More How to make Artificial Intelligence for a 2D Platform Game – Part 2

How to make Artificial Intelligence for a 2D Platform Game – Part 1

Update (04 – apr – 2015) Here you can find the second post of this series.  The last 2 weeks of my life were really intense. In the first week I saw how my city and other close to it were destroyed by the rain in the desert. In the second week I was working on the … More How to make Artificial Intelligence for a 2D Platform Game – Part 1